Q: So over the time of development, a few of your old answers have changed, correct?
A: Unfortunately, yes. I felt a little bad about the change of answers for past questions, but that's why I do these question and answer things.
Q: We'll keep tonight about Captus. So what is the biggest change in Captus since last time you answered about it?
A: That's a hard one... A lot has changed with Captus, but at the same time nothing too much has changed. The biggest and most depressing is the fact you can change out weapons each time you finish a stage. At this time, the only one who can change weapons in the game is the Black Smith class, but even then it's not the same as I just described. It'll probably be in the form of power-ups.
Q: Why did you decide that?
A: Captus is kind of like Brick Survival: it's kind of a test. I get a game through trying new things with the Game Maker Language. Brick Survival was just basic objects connecting with objects, the destruction of objects, and a scoreboard. Captus is a little more complex. In Captus I have to worry about combat and health bars. I had a great idea about making the combat memorable by having you guess on what you'll get next as the game progresses. I would like to add that in one day if I can, so I guess we should say that updates could be a major possibility.
Q: You have concept art for Captus, will we get to see that soon?
A: Yes, actually. I was meaning to get that up earlier but clearly that didn't happen. I'll get that up next week.
Q: Do you think by delaying the game, people have lost interest?
A: Oh gosh I hope not! It's true that I miss the release dates in the past, but I hope that this new one will be for good. You see the problem was that I had so much to do and so little time. Well just recently I took control of my time and laid it down to be on a schedule. Game development has plenty of hours, so this means my future games will not suffer from this.
Q: Will Captus ever reach media beyond video games? What's your plan for the game's future?
A: As you might know, I don't think too far ahead when it comes to creating a series, but I have plans to talk to the creator about the future. The game is just about done; all that's left is the polishing of the game. You asked if I'll bring it to other media, well I certainly hope so. I've been getting into drawing a lot, so I hope to one day create a Captus comic. It might explain more than the game itself.
Q: Will the comic be free?
A: Hmm... I haven't thought too hard about that. Like I said, I don't think that far ahead when it comes to creating a series.
Q: Are you working on anything other than Captus and the Guyver?
A: Maybe... I don't want development to sidetrack from finishing Captus to the Guyver, nor do I want the Guyver to shift in a new project. If there is anything I want to share with you about a new project, it'll most likely be announced once the Guyver's development is completed.
Q: Finally, the question I think everyone wants answered: When will it be released?
A: It's been a long, long journey in creating Captus. It was hard, but after much hard work, sweat, and tears, I'm happy to say that it's new and FINAL release date will be February 15. At this date, Captus will be released for everyone to play and enjoy.
Q: Any last words for your readers?
A: Yes, thank you all so much for staying with me through the creation of Captus! I have indeed learned from these mistakes and will NEVER make the same with the Guyver and future projects. Just go on a little more until the 15th and I'm sure the long and hard journey can come to a rest. Thanks again and I hope to see you all soon with a future Guyver Q&A.
Saturday, February 2, 2013
Monday, January 28, 2013
Captus Q&A This Week
And it will be the last! That's right, this week I will be going into one more Q&A for Captus and it will have the official release date. It's been along time coming, but I am so glad to see it finished. You have no idea how good it felt to see the final boss fight come out smoothly. I'll do my best to make this week a week full of Captus related things, in hope that you'll get excited for it.
A quick notice, I'm updating more on my Twitter page. If your looking for quick updates on Captus, the Guyver and even future projects, that's the place to go. I'll just leave a link for you. And I'm going to be looking over my blog to make sure everything is in check, and I might just add a forum of some kind. It's hard to figure out how to do that, but I'm still looking for a way.
Last update, the Guyver video game development is going smoothly. Right now I'm gathering graphics for the opening scene. This is going to be the kind of game where you don't just watch cutscenes, it's going to be a game where you play out the scene. I think that's the best way to get to know a character.
Well, that's all for now. Remember, check back for future posts and that Q&A later this week. I'm sure you won't regret it. And thanks for staying with me through this hard journey of development!
A quick notice, I'm updating more on my Twitter page. If your looking for quick updates on Captus, the Guyver and even future projects, that's the place to go. I'll just leave a link for you. And I'm going to be looking over my blog to make sure everything is in check, and I might just add a forum of some kind. It's hard to figure out how to do that, but I'm still looking for a way.
Last update, the Guyver video game development is going smoothly. Right now I'm gathering graphics for the opening scene. This is going to be the kind of game where you don't just watch cutscenes, it's going to be a game where you play out the scene. I think that's the best way to get to know a character.
Well, that's all for now. Remember, check back for future posts and that Q&A later this week. I'm sure you won't regret it. And thanks for staying with me through this hard journey of development!
Saturday, January 19, 2013
Guyver is in Full Production
Captus is just about done and I'm ready to begin Guyver's full development. Every week, starting next week, I'll be uploading screen shots, concept art, or development videos. I hope by doing this, it'll get you excited about the Guyver video game.
I'm sorry about the lack of updates, but I'm going to be trying my best to get updates for you as often as they are needed. I'll be doing reviews again. If you have any favorite indie games on YoYo Games, let me know and I'll give them a review. Also, if you have developed any games, send me a link to the game. I would love to play it and give it a review!
About Captus, I'm not so certain about it's release, but I'm working very, very hard to get it this week. If I can do this, Guyver will be released that much sooner. I'll be doing one more Q&A on Captus before it's complete, to give you a good idea on what you will be doing and what the game really is. I spoke with the creator of Captus and he hopes that you'll be excited about it and hope you'll want to see what happens in the game. He also wanted me to add that if you like it, demand a squeal. He has lots of ideas for a series if you want it.
As for Guyver, I'm not so certain that'll it get a series, but I don't like thinking that far ahead. Let's stay focused on what the game will actually be. I'll be creating a forum area for you to pitch ideas in. Tell me what you want in this Guyver game. Do you want it to be linked to the manga/anime universe? What about the movies? Do you want a second Guyver in the game? Do you want zoanoids from the anime/manga? You tell me and I will give it my all to make it possible. I say this alot and I will say it again: I may be developing the game, but you are creating the game. Tell me what you want in it, and we will see if it appears in the final version.
I'm sorry about the lack of updates, but I'm going to be trying my best to get updates for you as often as they are needed. I'll be doing reviews again. If you have any favorite indie games on YoYo Games, let me know and I'll give them a review. Also, if you have developed any games, send me a link to the game. I would love to play it and give it a review!
About Captus, I'm not so certain about it's release, but I'm working very, very hard to get it this week. If I can do this, Guyver will be released that much sooner. I'll be doing one more Q&A on Captus before it's complete, to give you a good idea on what you will be doing and what the game really is. I spoke with the creator of Captus and he hopes that you'll be excited about it and hope you'll want to see what happens in the game. He also wanted me to add that if you like it, demand a squeal. He has lots of ideas for a series if you want it.
As for Guyver, I'm not so certain that'll it get a series, but I don't like thinking that far ahead. Let's stay focused on what the game will actually be. I'll be creating a forum area for you to pitch ideas in. Tell me what you want in this Guyver game. Do you want it to be linked to the manga/anime universe? What about the movies? Do you want a second Guyver in the game? Do you want zoanoids from the anime/manga? You tell me and I will give it my all to make it possible. I say this alot and I will say it again: I may be developing the game, but you are creating the game. Tell me what you want in it, and we will see if it appears in the final version.
Tuesday, December 25, 2012
Merry Christmas from SuperGuyverUSA
I just wanted to say Merry Christmas to everyone real quick. I've been spending time with my family over the week, but now I'm getting back to work. You'll be happy to know that Captus is near complete. The only thing that remains is getting the enemies to attack, then it'll be uploaded. I'm not going to say anything, but let's hope we can get it out before the end of the year. Speaking of which, on New Years day, I plan to give some exciting news! I hope you are looking forward to what next year holds, because it's going to be great!
Now, as a Christmas Gift to you all, I wanted you to play a little something... The Guyver play test! It's up right now, free to play! It's not very long, but it might give you a good taste of what is to come. Feel free to try it out right now. I'll give a link below. Merry Christmas to everyone!
Guyver Play Test: Download
Friday, November 2, 2012
Indie Graphics Builder
Today, I got my copy of the Indie Graphics Builder (IGB for short). This a selection of graphics that will help me create games faster. I'll be using this to make the Guyver video game, which will also help with making more monsters for you to fight and more levels to play through. But most of this will help with future games that come after the Guyver game. I'll leave a link for you to go and see what exactly this IGB is.
On another note, I'll be working on Captus tonight in hopes to release by next week. The only thing that I'll have to do is make the battle more epic for you. The day before it comes out, I'll do another Q&A so that you'll know exactly what your playing. Also, concept art will come tomorrow, along with updated pictures. I don't know if you noticed, but the "PICTURES" tab has some of the smallest pictures I have ever uploaded... I'll be fixing that tomorrow.
Website: Indie Graphics Builder
On another note, I'll be working on Captus tonight in hopes to release by next week. The only thing that I'll have to do is make the battle more epic for you. The day before it comes out, I'll do another Q&A so that you'll know exactly what your playing. Also, concept art will come tomorrow, along with updated pictures. I don't know if you noticed, but the "PICTURES" tab has some of the smallest pictures I have ever uploaded... I'll be fixing that tomorrow.
Website: Indie Graphics Builder
Monday, October 22, 2012
Captus Concept Art Tonight
Tonight I'll be giving some more info on Captus. Not so much a Q&A, but just some art and a offical release date. I'll be working on the game tonight to see how long it'll take until it's complete. Come back around 9 o'clock Eastern Time for the info, screen shots, and concept art. I hope you're just as excited as I am!
Friday, October 19, 2012
New Review is Up
So I made another review today for the video game: Love Nightmare. This is a very hard game, but very addicting. I put the review up in my "REVIEW" tab. Go check it out and let me know what you think. Why don't you also give the game a play, which I put a link in there for you too. If you beat the game, share your thoughts with me and let me know how hard it was for you. Just to prove that I beat the game, I took a screen shot.
I was pretty happy once I beat the game. The ending is nothing much, maybe a good game to play on Valentine's Day.
I was pretty happy once I beat the game. The ending is nothing much, maybe a good game to play on Valentine's Day.
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