Wednesday, May 2, 2012

Q&A - PROJECT: Agito

Q: What is the basic idea of PROJECT: Agito?

A: To put it simple, the game is about a hired hero, you can choose what class type he is, like a warrior or a mage. This young hero is to go save captured people from monsters in a maze, or labyrinth. More info about it's plot will be released later this week.

Q: So what is the gameplay like?

A: It's in a bird's-eye view, with graphics powered by Ragnarok Online's character simulator. You move the character around the maze and there will be monsters running around as well. When you run into a monster, you will enter in a battle stage and fight a certain amount of monsters of the type you ran in to.

Q: What is the battle stage like?

A: It's a turn based battle system. You'll have three options on your battle menu, depending on which class you chose. Let's say you chose the warrior class, the menu will say Strike, Items, and Run. Now you don't have to go fight these monsters, but it'll help you get so new weapons for the next level.

Q: What are the classes and what would make people want to play different classes?

A: The classes are: Warrior, Mage, Smith, and Archer. Each of these classes are made for specific gamers. The Warrior class is for the gamer who just wants the easy character and wants to bash enemies. The Mage is for the gamer who is all skills and magic, mostly the kind of class to find weaknesses of enemies and to create spells from fallen foes. The Smith is for the gamer who wants to explore the maze. The Smith can gather items around the maze and at some points in the level, can put them together to get an item stronger and more useful than other weapons. Sometimes they are stronger than other class weapons.And the Archer is for the gamer who plans everything out. I'm not sure if I'll add this feature to the game, but the Archer is the only class that can strike outside of the battle stage. All of these classes are fun for all gamers and it gives the game a new feel.

Q: Where did you get the idea for this game?

A: Actually, this game idea came from a friend of mine. He's always been interested in game creation and wanted to see his one of his ideas in a game format. Being a Freelancer Game Developer, it was the least I could do for him.

Q: How long is the game?

A: To early to say, but I'm aiming around 2 hours and a half per class. The story is the same for each class, but the character class you choose also comes with it's own personality. It helps with the feel of the game.

Q: What kind of weapons will be in the game?

A: The Warrior class will be able to hold weapons and items such as swords, axes, and maces. The Mage uses staffs, but you'll mostly be casting spells and making new ones with the Mage. The Mage's spells start of with things like Fire, Heal, and Ice. The Smith starts off with a hammer and can gather items from foes to build new weapons. To put short, the Smith can hold any weapon, as long as he created it. And the Archer is simple, he holds all kinds of bows. the weapons and magic will have more options in the game.

Q: Will the game appear on consoles?

A: No, this is a game created for free and for fun. If I were to get money for this, I might get sued. Nevertheless, the game will appear on the website YoYo Games on my account.

Q: What is the real name for PROJECT: Agito?

A: I talked with the creator of the story and we agreed that the official title of the game will be "Captus", which is Latin for captive. This follows the plot of people being captured in the maze.

Q: Last question, when will the game be released?

A: I am planning on a May 25th release. I hope that all of these answers will help others be excited for the game. I hope your looking forward to it.

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