Saturday, July 28, 2012
Brick Survival: Maximum Released
My first game as a Freelancer. Brick Survival: Maximum is a video game made by and for the company Game Gremlin. GG was founded by Tehmaverickhunter on Yoyo Games, ask him if you have any questions about the company. The game is on Yoyo Games right now, free to play. If you want to play it, click on the link. http://sandbox.yoyogames.com/games/202398-brick-survival-maximum Please enjoy and if you have any ideas on how to make it better, let me know.
Friday, July 27, 2012
Q&A - Brick Survival: Maximum
Q: What made you want to create another Brick Survival game?
A: To be honest, I wasn't going to make any other Brick Survival game, but my friend, who made his own company called Game Gremlin, wanted me to hand over the game series to him, but rather than doing that, I decided to make a new stand alone title that would be created by GG.
Q: Why didn't you want to give the series over to Game Gremlin?
A: You know, I can't remember. There was a reason for it... But my answer now would have to be because it's more of a "test series", something that is only made to test out how well my skills are going. Like, the first game was testing out how well I can make a game. The second game was testing music, a real scoreboard, and a difficulty level. And now with Maximum, I'll be testing out alot of new things.
Q: Why would anyone play this game?
A: I would like to think it's worth the download because of all the new features on it. We get things like an Online feature. I like the idea of playing a simple game and seeing how well others can do. I can see it know: 15000 points as the highest on the online leaderboards. lol
Q: How long does it take to make a Brick Survival game?
A: Not very long. I remember making the first one in 4 hours and the second one in two days. This one took me a week, but the data was deleted some how. The game is almost done, so yeah, about a week to make this game.
Q: Do you plan to ever release it on handhelds or consoles?
A: Heck NO. This game is clearly based on games like Breakout, which is one of my favorite games out for the Atari systems. If I were to release this game and get money off of it, I would be sued for sure!
Q: What about Brick Survival 3? Do you plan/want to make it?
A: Eh, kinda. Brick Survival 3 was once in development, along side with a 3D remake of the first game. Brick Survival 3 was going to be a 3D game, but I put an end to it after I came up with the idea of making a Guyver video game. Perhaps one day in the future I'll make Brick Survival 3 with 3D graphics, an Online feature, and tons of other stuff.
Q: The past Brick Survival games haven't done well on YoYo Games, any words on that?
A: I did not cry if that's what you think I did. I mean, we all saw it coming. Brick Survival isn't a very important game, it's actually poorly made if you look at it. If I could find any other place to upload the game, I probably would. I really want everyone to see my games. Isn't that what all developers want?
Q: Why create Brick Survival as your first game?
A: I loved old games like Breakout and I recall playing a game on my phone that had something to do with blocks. When I was playing these two games, I thought "I could make this game", so I did. Those games look alot better than mine, clearly, but as long as we can all have fun. The thing that make Brick Survival different from those games is the fact that the bricks you break reappear. In the second game there are modes where the brick is fully destroyed, but the Casual mode is still the same.
Q: What kind of features are in Brick Survival: Maximum?
A: Let's see... We have Casual, the Difficulty setting with Easy, Normal, and Hard, a new mode called Tegula, which is kind of like Breakout, we have a mode called Maximum, which is the same setting as Normal, but it features new bricks and is so much more difficult. Oh, we also have 2-Player mode, like Brick Survival 2. 2-Player features Versus mode, which is you and the second player bouncing the ball back at each other while hitting bricks (more info will come out soon), Co-Op mode, it's something like the Normal setting, except you have a second player with you. And the best, Online. It's just like Casual, but it's online!
Q: How does the game look, Gameplay and Graphics?
A: Gameplay is still the same old Brick Survival, so nothing has really changed there. Graphics, they have been upgraded to something beautiful. The graphics were made by the founder of Game Gremlin, who wants to do graphics for future games. I'll have some screen shots up later, that or the actual game. lol
Q: Last question, when will it be out?
A: Soon. I'm not real sure, maybe tomorrow (7-28-12). It'll be alot of fun when it does come out, trust me.
A: To be honest, I wasn't going to make any other Brick Survival game, but my friend, who made his own company called Game Gremlin, wanted me to hand over the game series to him, but rather than doing that, I decided to make a new stand alone title that would be created by GG.
Q: Why didn't you want to give the series over to Game Gremlin?
A: You know, I can't remember. There was a reason for it... But my answer now would have to be because it's more of a "test series", something that is only made to test out how well my skills are going. Like, the first game was testing out how well I can make a game. The second game was testing music, a real scoreboard, and a difficulty level. And now with Maximum, I'll be testing out alot of new things.
Q: Why would anyone play this game?
A: I would like to think it's worth the download because of all the new features on it. We get things like an Online feature. I like the idea of playing a simple game and seeing how well others can do. I can see it know: 15000 points as the highest on the online leaderboards. lol
Q: How long does it take to make a Brick Survival game?
A: Not very long. I remember making the first one in 4 hours and the second one in two days. This one took me a week, but the data was deleted some how. The game is almost done, so yeah, about a week to make this game.
Q: Do you plan to ever release it on handhelds or consoles?
A: Heck NO. This game is clearly based on games like Breakout, which is one of my favorite games out for the Atari systems. If I were to release this game and get money off of it, I would be sued for sure!
Q: What about Brick Survival 3? Do you plan/want to make it?
A: Eh, kinda. Brick Survival 3 was once in development, along side with a 3D remake of the first game. Brick Survival 3 was going to be a 3D game, but I put an end to it after I came up with the idea of making a Guyver video game. Perhaps one day in the future I'll make Brick Survival 3 with 3D graphics, an Online feature, and tons of other stuff.
Q: The past Brick Survival games haven't done well on YoYo Games, any words on that?
A: I did not cry if that's what you think I did. I mean, we all saw it coming. Brick Survival isn't a very important game, it's actually poorly made if you look at it. If I could find any other place to upload the game, I probably would. I really want everyone to see my games. Isn't that what all developers want?
Q: Why create Brick Survival as your first game?
A: I loved old games like Breakout and I recall playing a game on my phone that had something to do with blocks. When I was playing these two games, I thought "I could make this game", so I did. Those games look alot better than mine, clearly, but as long as we can all have fun. The thing that make Brick Survival different from those games is the fact that the bricks you break reappear. In the second game there are modes where the brick is fully destroyed, but the Casual mode is still the same.
Q: What kind of features are in Brick Survival: Maximum?
A: Let's see... We have Casual, the Difficulty setting with Easy, Normal, and Hard, a new mode called Tegula, which is kind of like Breakout, we have a mode called Maximum, which is the same setting as Normal, but it features new bricks and is so much more difficult. Oh, we also have 2-Player mode, like Brick Survival 2. 2-Player features Versus mode, which is you and the second player bouncing the ball back at each other while hitting bricks (more info will come out soon), Co-Op mode, it's something like the Normal setting, except you have a second player with you. And the best, Online. It's just like Casual, but it's online!
Q: How does the game look, Gameplay and Graphics?
A: Gameplay is still the same old Brick Survival, so nothing has really changed there. Graphics, they have been upgraded to something beautiful. The graphics were made by the founder of Game Gremlin, who wants to do graphics for future games. I'll have some screen shots up later, that or the actual game. lol
Q: Last question, when will it be out?
A: Soon. I'm not real sure, maybe tomorrow (7-28-12). It'll be alot of fun when it does come out, trust me.
Saturday, July 14, 2012
Guyver Demo Around the Corner
So I've been very strick about my video game development lately and I would like to tell you a little bit about it. For one, I was just about done with a new Brick Survival game before all the data was lost. Because of this, I'm trying to get things done quickly yet polish everything. By the next week, both the new Brick Survival game and Captus will be released. And with fingers crossed, the Guyver video game demo should be out around the same time. I'm going to be working very hard on these games and I'll try to keep you updated with everything. And about the Guyver game, do not forget, I am the one developing it, but it's the Guyver fanbase CREATING it. If you have some ideas on what you would like to see, just let me know, alright? I might apply it to the game.
Wednesday, June 13, 2012
So Sorry
Captus was not released on it's offical release date because I have plans to go to Nauvoo next week. It's a very important trip and it needs alot of attention. Because of this, I was not able to finish Captus. I'm very, very sorry about this! I really am. I hope to release in two weeks from now, but let's not rush it. Again, I'm very sorry. I'll have more info for you all later.
Monday, May 28, 2012
Engine in Development
Well, since the last post, it turns out the battle engine that I was using didn't work right. Before giving up in defeat, I decided to build my own engine in a couple of hours. Enough small talk, I got a game/engine to finish.
Captus Out Tonight
Alright, I'm sure now. I got the battle system I'm going to use and I have high hopes for it. Last time I said this was for the Guyver Demo and that didn't work so well, but don't worry, if I can't use this engine, I'll quickly make one myself, which won't take that long. To get you all excited, let's talk about the game a little more. Each character in the game will have around an hour and a half to two hours of gameplay, so all together you can get a six to eight hours of gameplay. This game only uses five buttons: Left, Right, Up, Down, and the Space bar. The Space button will be your best friend in this game, the game adresses it as the "action" button. Once this game is released, I will annouce my next project, which has a release for the end of this week. Don't worry, this one is almost done, so It'll make it's promised release unlike Captus. I hope your looking forward to tonight, it's going to be awesome!
Saturday, May 26, 2012
Out on Monday
So sorry if you were looking forward to playing Captus tonight, but I moved it back to Monday. Tomorrow is Sunday and I'll be taking a break from all my work, so Monday will be the day to release it. The game is near complete, if fact I have a couple of screen shots to show all of you.
This is the character roster which will be playable. As you can see, we have all the classes which have been promised.
And this here is the title screen. It isn't much, but I really love how it looks. I do ask for your opinion on these pictures. If you don't like them, please let me know. If it's possible to fix it, I'll do as such. I'm sorry for the delay, but I know it'll be worth it when it's released.
This is the character roster which will be playable. As you can see, we have all the classes which have been promised.
And this here is the title screen. It isn't much, but I really love how it looks. I do ask for your opinion on these pictures. If you don't like them, please let me know. If it's possible to fix it, I'll do as such. I'm sorry for the delay, but I know it'll be worth it when it's released.
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