Friday, April 12, 2013

CAPTUS: Warrior of Bravery Released!!

YES! After a long, long wait, the first version of Captus is released! I feel very successful with this game. It may not look like much, but it's my first game that was requested by someone. It doesn't usually take this long to make video games for me, but this was something that I wasn't use to. Up until now, all I have made were games that were based off BreakOut and Pong. It's really a big jump for me. I mean yeah, in my free time I have made small meaningless platform games, but nothing like Captus. With Captus, I had to create my own turn-based combat system, had to put together multiple classes (which will come in an update in the future), and much more. It was something new. But now, with hard work, I have completed it! Or, at least the first version of it. That's right, there is still some work that needs to be done. If you have played the demo, you'll notice that the character selection has been taken out. That's one of the few things I need to work on. But nevertheless, the Warrior's story is playable now!

Captus' new Title Screen
It's pretty late where I am, so I'm going to make this short. I want to thank a few people who have helped me with this game. With the engines, I have 'missing in action' (yes, that's his name) to thank for the Title Screen Engine. This is the engine I have used for Captus and I will use it again for the Guyver video game. I have 'FatalSleep' with the Simple Textbox Engine. Not only did he supply the engine that is used in Captus and will, once again, be used in the Guyver game, but the guy personally helped me understand how the engine is best used. Thanks again FatalSleep! And then I have 'cosmic' with the Enemy Health Bar Example. I actually found this at the last second. I couldn't get the enemies to last long in battle, so I looked for an engine that could help me with that. Neat little trick: I also used this for the player's health bar. As for the music, which was provided by 'the hot zaid'. I could tell that the music I have is from other games, so I didn't know who made what with that. To make it easier for me, I just said that it was provided by the hot zaid. If you want to know what song is from where, it might be best to ask him. I also have Ragnarok Online to thank for the graphics that are used in this game. They really look beautiful! I don't think I can get a better look for character graphics than what I got from Ragnarok Online. And most important, I want to thank icecoldwarrior2, the overall creator of the game. He supplied the idea and had me, out of a large amount of developers, develop it. I am honored! 

I believe I thanked everyone- OH! No, I haven't thank you. Those of you who have stayed with me through this awful wait; thanks a TON! I feel bad that I had you wait this whole time, but I hope version 1 of Captus can make up for the wait. Tomorrow I'll talk about what's going to happen in the future and what I can do to make things go by faster. I'll even speak about the Guyver game while I'm at it. Once again, Thank you all!

CAPTUS: Warrior of Bravery - Download

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