Let's clear up some stuff with Captus before we go on. Right now you can play the Warrior's story, but the other characters will be playable in the near future. Just to remind you, the extra characters that will be added will be the Archer, the Mage, and the Smith. Each character will have something unique about the story. For the Warrior, the ending involved leaving in open for a "what happened" kind of story. Others will have something different, maybe even a different ending. Also, I will be making adjustments to the game that I see fit. I'll talk to the creator of the game and see what he wants added to the game. But as far as I'm concerned, I am finished with Captus. I will spend a small amount of time trying to get it to be better, but most of my time is going into the Guyver game.
As far the Guyver game, I am ready to take it on! It's been hard to get Guyver time in there, but now that Captus is finished, I can put as much time in there as I want. And this time, I will not be pulling your leg with release dates. There is no reason too. I can give you a ton of reasons for why I gave so many release dates to Captus, but they can all be summed up by the fact that I was in a different league of development. As for the Guyver, it's basically and action platform game. Behind every one's back, I have developed things like this. Heck, at one point I made a game where you play as blocks and try to shoot red blocks. It was rather simple, I made it in about a day or two. As everyone knows, I made a super engine that is powered by five other engines and soon to be more. In a nutshell, that super engine in the Guyver game. Which means I need to add more elements to it.
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Guyver's New Title Screen |
Development on the Guyver game has never been stronger than what it is right now. Like I said months ago, I want to start updating in different ways. I want to start putting up concept art of characters. I want to start putting up development videos so you kids can see what I'm really doing with the game's development. There is so much that I could do! Until I can get those kinds of updates sorted out, I'm just going to stick with these kinds of updates. Now with the creation of the game, I want to hear for you as the Guyver Fanbase. Tell me what you want to see in this game. I have added what I want to see in the story and gameplay, but if you want something that might make the game even better, then shout it out! Don't whisper, don't talk to your dog, and don't think it, because I can't read or hear those ideas. I'll come out and tell you what I want: As a Guyver fan, I want to see large levels with lots of obstacles that involves you using the Guyver powers to overcome them. I also want to see a dramatic storyline that really pulls you into the game. See? Share your thoughts on what this game should be like. It's not an official game, it's a game made by us fans because we want a game. Now, together we shall create what we want, right?
Now, don't forget what I am. I am a freelancer game developer. This means that I can, and most likely will have other games to develop. Captus was an example of the games that I make for people. I'm pretty sure most people will tell me to shut up and just finish the Guyver game, but I'm telling you this just in case I announce that I'm working on a new title. Don't freak out, I'm still putting the Guyver game first. Besides, I don't think I have anything new to announce. We'll see what happens in the future. Until then, thanks for being with me and I hope to get back with you when I'm ready to update.