Monday, May 28, 2012

Engine in Development

Well, since the last post, it turns out the battle engine that I was using didn't work right. Before giving up in defeat, I decided to build my own engine in a couple of hours. Enough small talk, I got a game/engine to finish.

Captus Out Tonight

Alright, I'm sure now. I got the battle system I'm going to use and I have high hopes for it. Last time I said this was for the Guyver Demo and that didn't work so well, but don't worry, if I can't use this engine, I'll quickly make one myself, which won't take that long. To get you all excited, let's talk about the game a little more. Each character in the game will have around an hour and a half to two hours of gameplay, so all together you can get a six to eight hours of gameplay. This game only uses five buttons: Left, Right, Up, Down, and the Space bar. The Space button will be your best friend in this game, the game adresses it as the "action" button. Once this game is released, I will annouce my next project, which has a release for the end of this week. Don't worry, this one is almost done, so It'll make it's promised release unlike Captus. I hope your looking forward to tonight, it's going to be awesome!

Saturday, May 26, 2012

Out on Monday

So sorry if you were looking forward to playing Captus tonight, but I moved it back to Monday. Tomorrow is Sunday and I'll be taking a break from all my work, so Monday will be the day to release it. The game is near complete, if fact I have a couple of  screen shots to show all of you.

This is the character roster which will be playable. As you can see, we have all the classes which have been promised.

And this here is the title screen. It isn't much, but I really love how it looks. I do ask for your opinion on these pictures. If you don't like them, please let me know. If it's possible to fix it, I'll do as such. I'm sorry for the delay, but I know it'll be worth it when it's released.

Captus Out Tonight

I'm on my phone right now, so this won't be long. I just want to let you all know that Captus will be out tonight, but it won't come out on it's 8-9 Eastern Time release. It's just about done, I'll be sure to show all of you some screenshots very soon.

Friday, May 25, 2012

Captus Out Tomorrow

It was going to be released today, but I'm running behind on a few things, so I pushed it back a day. I am almost done, so there is nothing really to fear. The creator of Captus (I'm just the developer) is coming over today to see how it looks so far. After his visit, I'll upload some screen shots of gameplay. The game itself is rather sort, I'm aiming around two hours of gameplay per class (Warrior, Mage, Smith, and Archer), but it might be shorter. The hard part about this game is going to be the battle system, which is why I pushed the release date back a day. I'm going to need time on the battle system in hopes to get a nice and simple battle stage. Besides for the battle systems, the game should be ready today.
The music in the game might be limited, to save space and everything. Music takes up alot of space and I don't want this game to be more than 16 MB. Maybe around five songs will be in the game, maybe. The most would be seven. Nevertheless, I'll do my best to make it a great game. You should expect a release for the game tomorrow around 8 or 9 Eastern Time.

Saturday, May 5, 2012

Story of Captus

If you didn't get enough info from the Q&A about this game, then perhaps I can interest you in some more details. Captus takes place thousands of years ago when there was a large empire ruling over many lands. As the days passed on, creatures starting coming into the kingdom and began to kill many people. The people came to the king of the empire, Azmoth, and demanded that he do something about all the creatures. Azmoth was a kind and caring leader, so he hired one of the world's greatest inventors, Balfuzar, to come a build a maze under the kingdom so that the creatures will not be able to cause any more harm. But as time passes by, people began to think that Azmoth, being old in age, was not good enough to be their king. They demanded that there be a younger king so that he may be wise enough to make decisions for the kingdom. Azmoth was dethroned and the new king, Soramon, was now in charge. Soramon was a strict king and not only used the maze to keep monsters locked up, but he used it as a punishment for anyone who will break even a simple rule of his. Balfuzar heard about this and wanted Soramon to stop such an idea. Soramon was angry with Balfuzar and commanded his guards to kill him. Before they could grab him, Balfuzar ran for the maze to hide in there. They all believed him to be foolish and they never saw Balfuzar again. A few years later, monsters of all kind started to come out and dragging people away into the maze. When Soramon's daughter was taken, he decided to hire someone to come and gather everyone from the maze.

The person who he hires is up to you, either the Warrior, Archer, Mage, or the Smith. I hope your looking forward to the May 25th release.

Wednesday, May 2, 2012

Q&A - PROJECT: Agito

Q: What is the basic idea of PROJECT: Agito?

A: To put it simple, the game is about a hired hero, you can choose what class type he is, like a warrior or a mage. This young hero is to go save captured people from monsters in a maze, or labyrinth. More info about it's plot will be released later this week.

Q: So what is the gameplay like?

A: It's in a bird's-eye view, with graphics powered by Ragnarok Online's character simulator. You move the character around the maze and there will be monsters running around as well. When you run into a monster, you will enter in a battle stage and fight a certain amount of monsters of the type you ran in to.

Q: What is the battle stage like?

A: It's a turn based battle system. You'll have three options on your battle menu, depending on which class you chose. Let's say you chose the warrior class, the menu will say Strike, Items, and Run. Now you don't have to go fight these monsters, but it'll help you get so new weapons for the next level.

Q: What are the classes and what would make people want to play different classes?

A: The classes are: Warrior, Mage, Smith, and Archer. Each of these classes are made for specific gamers. The Warrior class is for the gamer who just wants the easy character and wants to bash enemies. The Mage is for the gamer who is all skills and magic, mostly the kind of class to find weaknesses of enemies and to create spells from fallen foes. The Smith is for the gamer who wants to explore the maze. The Smith can gather items around the maze and at some points in the level, can put them together to get an item stronger and more useful than other weapons. Sometimes they are stronger than other class weapons.And the Archer is for the gamer who plans everything out. I'm not sure if I'll add this feature to the game, but the Archer is the only class that can strike outside of the battle stage. All of these classes are fun for all gamers and it gives the game a new feel.

Q: Where did you get the idea for this game?

A: Actually, this game idea came from a friend of mine. He's always been interested in game creation and wanted to see his one of his ideas in a game format. Being a Freelancer Game Developer, it was the least I could do for him.

Q: How long is the game?

A: To early to say, but I'm aiming around 2 hours and a half per class. The story is the same for each class, but the character class you choose also comes with it's own personality. It helps with the feel of the game.

Q: What kind of weapons will be in the game?

A: The Warrior class will be able to hold weapons and items such as swords, axes, and maces. The Mage uses staffs, but you'll mostly be casting spells and making new ones with the Mage. The Mage's spells start of with things like Fire, Heal, and Ice. The Smith starts off with a hammer and can gather items from foes to build new weapons. To put short, the Smith can hold any weapon, as long as he created it. And the Archer is simple, he holds all kinds of bows. the weapons and magic will have more options in the game.

Q: Will the game appear on consoles?

A: No, this is a game created for free and for fun. If I were to get money for this, I might get sued. Nevertheless, the game will appear on the website YoYo Games on my account.

Q: What is the real name for PROJECT: Agito?

A: I talked with the creator of the story and we agreed that the official title of the game will be "Captus", which is Latin for captive. This follows the plot of people being captured in the maze.

Q: Last question, when will the game be released?

A: I am planning on a May 25th release. I hope that all of these answers will help others be excited for the game. I hope your looking forward to it.