Saturday, August 3, 2013

Guyver Video Game Q&A 1

Q: What inspired you to make a Guyver video game?

A: I have always wanted to make a Guyver video game, but I'll admit that it wasn't the first thing to pop into my mind when I got GameMaker. I was a fan of the Guyver ever since I was just a kid, my brother had shown the movies and the original anime to me. As I grew older and made my jump into the video game world, I noticed that there has NEVER been a Guyver video game. I didn't know how such a thing could be, I mean it has an awesome fan base, an epic story, and some of the best action I have ever seen. When I got my copy of the GameMaker engine, I made my first game: Brick Survival. It wasn't really anything, but I liked it. I showed to my family and my friends, who all liked it, except for my brother. He told me that he will not be impressed until I made a Guyver video game. I then made it my personal goal to make a Guyver game, but it slowly turned into something that tons of people want. It made me smile and now I work to make the game for the fans. If it does well enough, maybe the word will get out and a real big developer will make a better game than the one I'm making, but I'm not getting my hopes up on that.

Q: Guyver has been in development for a long time now, can you explain why that is?

A: Because I was stupid. Or mistaken. It took me about two or fours days to make Brick Survival, which I was proud of. It took me about a week to make Brick Survival 2, which was much better in my mind. I thought making a side-scroller game would take just two or so weeks, so I told everyone when the Guyver game was in development that it'll be out in just a few weeks. A lot of people were looking forward to it, but I ran into a huge problem; I didn't know what I was doing. It's a real long story from there, but I made an engine as a guide to success. Now things should be very smooth.

Q: What do you hope out of the Guyver game?

A: Not much, really. I mean, I want a good game that the fan base can enjoy for a while, but if I know people like I think I do, they won't enjoy it for long. Don't get the wrong idea, I expect the game to look and feel amazing, but with what people are able to do now with game engines, what I'm doing is rather small. My biggest hope is that the fan base will accept my game until a big one is made on consoles of PCs. 

Q: Tell us about about your Guyver idea, is it original or based around the anime/manga?

A: It's original, but I have heard from the fans that they really want to see Zoanoids from the anime in the game. It'll take some real hard work, but I want to see that too. But yes, the game will mostly be original.

Q: What exactly is original about the game?

A: Well first of all, the game takes place in America. Second, the main character is a new character that I made (Jason Ryder) and will interact with an original cast of characters. Third, the game will feature my own Zoanoid creations for the sake of speeding up game development. And lastly, the story will be breathtaking. It'll have the same elements from the original Guyver show and manga, with a young boy finding a Guyver unit by chance and fighting against Chronos. Though the story will have that Guyver feeling to it, it'll have a lot of original points in there.

Q: What about the music?

A: The music is being supported by the official "Guyver: The Bioboosted Armor" soundtrack. Meaning, most of the music you have heard already, but it'll fit surprisingly well with the game. I got the opening theme from the anime as the theme for the title screen and it gave my chills when I first witnessed it. However, music takes a lot of space in the GameMaker engine, so some songs might be used for other levels. 

Q: You released the engine you were using in a game form on Christmas for a short time, will you ever release that again?

A: Eeeehhhh... I'm not too sure. I'm proud of the engine, but it was never intended to be a playable game. I prefer you wait for the demo.

Q: Speaking of demo, are we going to get a Guyver demo anytime in the near future? 

A: Yes, but I don't want to give any dates due to my bad history with them. If development continues the way it's going, we should get a demo very soon. It'll feature the first 15 minutes or so of the game. But I want the demo to have surprise at the end, so it might take a little longer. We'll see.

Q: You said in the past that you wanted to make a comic book for Captus. Are you planning on making a comic or a manga for the Guyver video game.

A: I would be lying if I said I haven't thought about it.The thing is, I wanted to make a profit from the Captus comic book. If I were to every make a manga of the Guyver video game, it would be totally free. But if I were to do one, I think I would want it to take place after the Guyver game, as the Captus comic would just be the story retold in a comic form.

Q: Many fans of the Guyver have heard you that you are making a game and wanted to know if the game is going to have a price?

A: No. I actually have people come up to me online and ask this question, and I always tell them that it will not cost them anything. This is something that we all wanted, so I'm not going to make you pay for it. Besides, if I did have a price on it, I could get in some serious trouble due to Guyver copyrights.

Q: Are we going to see any concept art, developer diaries, etc. from the Guyver game?

A: I have a few pictures in mind, not so much for the developer diaries. If you want to hear information early, it might be a good idea to go to my Twitter page and follow me there. Don't be afraid if I don't say something right away or if I talk about other projects I'm working on, I will still have information about my video games. 

Q: You recently said that you were going to make a move from the GameMaker 8.1 engine to the GameMaker: Studio engine. What are your views about the power of "Studio"?

A: I'm going to try it out later next week, but right now I don't see a need to make such a move. However, YoYo Games insists on trying to force this change on us developers. I made a post about my views, but if I look at it in a positive way, it could really help the Guyver game development. I mean YoYo Games said that it works 80% faster than the program I am using. I'm curious by this power, but right now I'm not convinced. I'll probably make a new post about it if it actually impresses me.

Q: If it works as well as it says, when do you think we can see the Guyver video game?

A: I can't say, but it would be a whole lots faster than what I would say. If you're trying to get a release date out of me, then I'm sorry, I can't tell you that either. But there might be something about the release date later with the Guyver demo. Just saying...

Q: After the Guyver video game is complete, what are your plans?

A: Well, I'm turning most of my focus on comics, if anyone has noticed by my tweets. But I suppose I will continue my work as an indie game developer and make new games with the newer GM: Studio program. I have had a lot of thoughts about what I could do next, but I'm going to wait until the Guyver video game is finished  before I say what those thoughts are.

Q: Any last words to the Guyver fan base?

A: Thanks a ton for your support! I know I'm not the best guy for this job, but I'm a Guyver fan and I really want to see a game made. I want to bring it to you as soon as possible. If you can give me just a little more time, I promise the game will be yours soon. Be sure to stay updated on my Twitter and the blog for more information and I will deliver it to you soon. 

Friday, August 2, 2013

Moving Game Development to GameMaker: Studio

It's been a long time since I last updated on the blog. Much has happened and I'm sure you want to know more about the Guyver video game. Well, starting tomorrow, I'll be giving my first Q&A for the Guyver video game! This will answer a lot of questions that I got from the Guyver fan base and I'll provide a few more interesting information bits here and there for the Q&A. But the reason why I'm making this particular blog post is because of YoYo Games' announcement.

YoYo Games came out yesterday and said that anyone with GameMaker 7 and 8(.1) should move to the newer GameMaker: Studio. "Studio" is supposedly faster and stronger than GM 8.1, which is what I have been using for the past few years and the main engine for the Guyver. For those who have GM 7, 8, or 8.1 can go buy GM: Studio Standard for $9.99. This isn't too bad for some people, but it kinda ticked me off.

Let me explain: I paid a lot of money to get GameMaker 8 and then moved over to 8.1 for free, cool. But when YoYo Games comes out and says that you should move to the "Studio", otherwise you will not be able to move GameMaker to other computers. They worded better than I did, but the message is still the same. I really didn't want to get GM: Studio until I finished the Guyver game and when I had enough money for the Professional package, which is $100. But being forced to move is something that makes me a little upset and kind of sad. I mean I don't get the great stuff right away and if I actually want that great stuff, I need to go buy it at full price.

The important thing it comes down to is this: will I be making this move? Yes, I will. But once the Guyver game is done, I want to find a newer engine that I can make games on. If you have any ideas on what could be better than GameMaker, let me now. I might just use it for my next game.

And don't forget to check the blog tomorrow for the Guyver Q&A! I'll do my best to have the 15 top questions that I get. If you have any other questions you want to ask me, leave a comment below. Thanks everyone!