Saturday, February 2, 2013

Another Captus Q&A

Q: So over the time of development, a few of your old answers have changed, correct?

A: Unfortunately, yes. I felt a little bad about the change of answers for past questions, but that's why I do these question and answer things.

Q: We'll keep tonight about Captus. So what is the biggest change in Captus since last time you answered about it?

A: That's a hard one... A lot has changed with Captus, but at the same time nothing too much has changed. The biggest and most depressing is the fact you can change out weapons each time you finish a stage. At this time, the only one who can change weapons in the game is the Black Smith class, but even then it's not the same as I just described. It'll probably be in the form of power-ups.

Q: Why did you decide that?

A: Captus is kind of like Brick Survival: it's kind of a test. I get a game through trying new things with the Game Maker Language. Brick Survival was just basic objects connecting with objects, the destruction of objects, and a scoreboard. Captus is a little more complex. In Captus I have to worry about combat and health bars. I had a great idea about making the combat memorable by having you guess on what you'll get next as the game progresses. I would like to add that in one day if I can, so I guess we should say that updates could be a major possibility.

Q: You have concept art for Captus, will we get to see that soon?

A: Yes, actually. I was meaning to get that up earlier but clearly that didn't happen. I'll get that up next week.

Q: Do you think by delaying the game, people have lost interest?

A: Oh gosh I hope not! It's true that I miss the release dates in the past, but I hope that this new one will be for good. You see the problem was that I had so much to do and so little time. Well just recently I took control of my time and laid it down to be on a schedule. Game development has plenty of hours, so this means my future games will not suffer from this.

Q: Will Captus ever reach media beyond video games? What's your plan for the game's future?

A: As you might know, I don't think too far ahead when it comes to creating a series, but I have plans to talk to the creator about the future. The game is just about done; all that's left is the polishing of the game. You asked if I'll bring it to other media, well I certainly hope so. I've been getting into drawing a lot, so I hope to one day create a Captus comic. It might explain more than the game itself.

Q: Will the comic be free?

A: Hmm... I haven't thought too hard about that. Like I said, I don't think that far ahead when it comes to creating a series.

Q: Are you working on anything other than Captus and the Guyver?

A: Maybe... I don't want development to sidetrack from finishing Captus to the Guyver, nor do I want the Guyver to shift in a new project. If there is anything I want to share with you about a new project, it'll most likely be announced once the Guyver's development is completed.

Q: Finally, the question I think everyone wants answered: When will it be released?

A: It's been a long, long journey in creating Captus. It was hard, but after much hard work, sweat, and tears, I'm happy to say that it's new and FINAL release date will be February 15. At this date, Captus will be released for everyone to play and enjoy.

Q: Any last words for your readers?

A: Yes, thank you all so much for staying with me through the creation of Captus! I have indeed learned from these mistakes and will NEVER make the same with the Guyver and future projects. Just go on a little more until the 15th and I'm sure the long and hard journey can come to a rest. Thanks again and I hope to see you all soon with a future Guyver Q&A.